Artificial intelligence program presented on television monitors and as video projection.
Showing results for "virtual reality"
Virtual Reality (MA)
MA Virtual Reality (VR) provides the opportunity to explore and develop the application of VR technologies across filmmaking, visual effects (VFX), animation, games and immersive augmented reality (AR) experiences.
Virtual Reality (BA Hons)
BA (Hons) Virtual Reality offers the chance to design and shape the future of the VR field, giving students the opportunity to test and work with new immersive and interactive tools for film, games, design and remote collaboration.
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.
Paik's Virtual Archive
Hölling contemplates the identity of multimedia artworks by reconsidering the role of conservation in our understanding of what the artwork is and how it functions within and beyond a specific historical moment.
Artists and Curators Share Pro-Tips for Successful Virtual Studio Visits
Eight artists, curators (and yes, even a meme account) weigh in on the benefits of screen-sharing, PDFs, and even personalized Zoom backgrounds
Back And Forth Between Real And Virtual - An Interview With Daito Manabe
Tanni interviewed Daito Manabe, the versatile Japanese artist who made the video clip for Kazu, the singer of Blonde Redhead.
Skawennati Makes Space for Indigenous Representation and Sovereignty in the Virtual World of Second Life
Mohawk artist Skawennati founded AbTeC—short for Aboriginal Territories in Cyberspace—in 2005. Since then it has gradually grown, acquiring new components and landscapes.
Anna Dream Brush
Virtual reality artist.
3D-printed traditional mask, virtual reality goggles, electronics, software.
Acute Art and other AR platforms offer artists new art-making and art-marketing opportunities—but always within the parameters of big tech.