Artificial intelligence program presented on television monitors and as video projection.
Showing results for "electronics"
Serious Computer Group
SCG works across a range of physical and digital disciplines, including interactive installation, photography and filmmaking, programming and electronics, sound and video art.
3D-printed traditional mask, virtual reality goggles, electronics, software.
Art and Technology Studies (Undergraduate Program)
Students will gain access to specialized labs, such as VR, retro, kinetics, electronics, neon, and bio art, to create innovative works according to their own aesthetic visions.
Expanded Media (BFA)
Explore interdisciplinary practices, collaboration and research, and conceptual and social issues in a range of media arts, including film, video, installation, performance, audio art, digital media, electronics, animation and photography.
Nam June Paik
Nam June Paik was a Korean American artist. He worked with a variety of media and is considered to be the founder of video art. He is cre...
American artist, living and working in France, whose principal motivation in his choice of projects is the potential of working with movement, kinetic behaviors and animation in general.
Simon Laroche is an artist and interaction designer. He teaches Electronic Arts at Concordia University and collaborates on theatre, fash...
Three bandoliers made of beads, a small screen, and mixed media.
Based in Montreal, Bill Vorn is active in the field of Robotic Art since 1992. His installation and performance projects involve robotics...