"Digital art is a term and a practice that has been prevalent in the museums and contemporary art sectors since the 1960s."
Showing results for "bachelor of fine arts"
Alberta University of the Arts (AUArts)
As Alberta's only dedicated art, craft and design institution, we're proud to play an important role in nurturing creativity and driving ...
The Suspension of History in Contemporary Media Arts
This article examines the temporal turn which has supported the development of media arts since the late 1980s.
Century of change? Media arts then and now
How do we characterize the media and experimental art practices of the early 21st century? [...] Is the new still capable of shocking? Or are we asking the wrong kinds of questions of the new millennium?
Master of Arts in Experimental Digital Media (MA-XDM)
The Master of Arts in Experimental Digital Media (MA-XDM) is dedicated to exploring the creative and critical processes provided by digital media.
Museum of Contemporary Art of Australia (MCA)
An expansive artist- and First Nations-led exhibition of contemporary art. Enjoy a quick bite at our rooftop MCA Cafe or a longer lunch a...
Media Arts (BFA)
Media Arts explores strategies, devices and technologies that carry, change, and effect messages, narratives, images, sounds, and experie...
Visual and Media Arts BFA
The program aims to acquire practical and theoretical knowledge in several disciplines of the visual and media arts: painting, sculpture, drawing, printing arts, photographic and videographic processes, sound processing and digital technologies.
Why the end of Flash animation marks the end of an era for creativity on the web
On Dec. 31, Adobe will no longer support Flash, a browser animation plug-in. This spells the end for a range of creative works that were generated using Flash and that still exist in that form.
Media Arts (MFA)
The MFA in Media Arts at UCLA is a rigorous program which presents unique challenges and opportunities for serious and ambitious students...
Intermedia BFA (Video, Performance and Electronic Arts)
Play with technology. Take it apart. Understand it. Then use it to invent new combinations of artistic content, practice, and presentation across electronic, video or performance media.