Artificial intelligence program presented on television monitors and as video projection.
Showing results for "art and technology"
Women, Art, and Technology
A sourcebook of documentation on women artists at the forefront of work at the intersection of art and technology.
Art and Electronic Media
A timely survey that addresses the relationship between art and electronic technology, including mechanics, light, graphics, robots, virtual reality and the web.
Interactive Art and Embodiment
This book argues that interactive art frames moving-thinking-feeling as embodiment; the body is addressed as it is formed, and in relation.
Digital Art and Meaning
Close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture.
Dysfunction and Decentralization in New Media Art Education
Sweeney examines how digital artists have embraced the concept of the error or glitch as a form for freedom—imperfection or dysfunction can be an integral element of the project.
Making Art Work
The creative collaborations of engineers, artists, scientists, and curators over the past fifty years.
Sound Art’s roots can be found in the experimental work of Italian Futurism, Dada, and later the Fluxus group and the pioneering efforts of the American composer and artist John Cage.
The most complete and up-to-date overview available of an art form born some forty years ago and now ubiquitous internationally.
Museums and Digital Culture
This book demonstrates how digital culture is transforming museums in the 21st century with a focus on digital culture and art, digital behaviour, and the interaction of real and virtual life, and how this is impacting museums as they move into the future.
Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold.