"This text is written to outline what artists may choose to do on the subject in order to i) simplify our life in the long run, ii) generate income, and iiii) take ownership of the way our work will be presented in the future."
Showing results for "art and technology"
Artists and engineers joined forces in the 1960s, blurring the line between art and technology
McCray’s research reveals the ways in which experimental arts and sciences collaborations of the past opened up opportunities for today’s interdisciplinary relationships at universities and corporations.
Diffractive Art Practices: Computation and the Messy Entanglements between Mainstream Contemporary Art, and New Media Art
"We argue for a new term, diffractive art practices, and suggest that such art practices move beyond the bifurcation of NMA and MCA to partially reconfigure the practices between art, computation and humanities."
The Serious Relationship of Art and Technology
If we are to understand that creative production reflects the period of time we are all in, how are we to grasp the growing number of young contemporary authors that base their practice on the presentation of immaterial and ephemeral things?
Daniel Langlois Foundation for Art, Science, and Technology
Daniel Langlois Foundation for Art, Science, and Technology aims to further human knowledge by supporting artistic, scientific and technological research.
Nam June Paik Predicted the Future by Melding Art and Technology
The Korean-born Fluxus pioneer saw the link between new media technologies and spirituality and had predicted the invention of the internet in the 1970s.
The Crossover of New Media Immersion and Site-Specificity: Contemporary Art and Spatial Experience
Bock proposes a critical theory around the issues at stake in the crossover, particularly with regard to contemporary spatial experience and its implications for subjectivity.
Art and Electronic Media
A timely survey that addresses the relationship between art and electronic technology, including mechanics, light, graphics, robots, virtual reality and the web.
Ljudmila Art and Science Laboratory
Not only a place where hackers, researchers and artists meet, but also a platform for reflecting and modifying culture through the lens of politics, as generated by the developments in communications technologies.
Digital Art and Meaning
Close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture.
In ‘Uncanny Valley,’ Art and Tech Collide
The hit-or-miss exhibition, currently on view at the De Young, poses questions about how art should engage with technology.