Room-sized installation of pickups, plants with computer-managed systems that manage fog and light to sustain plants.
Featured Project
Tomorrow’s Borrowed-Scenery: 90’s Pick-Ups Foreground Proposition

Showing results for ""video games""
In-game museums are great because all video games are museums
Carpenter argues about how digital renditions of museums, whether representing real ones or imaginary ones, are actually museums.
LaTurbo Avedon
Avatar and artist, working solely from the Internet. Their work emphasizes the practice of nonphysical identity and authorship.
Adriana Smith
(missing description)
Cory Arcangel
Post-conceptual artist who makes work in many different media, including drawing, music, video, performance art, and video game modifications, for which he is perhaps best known.
Art and Technology (BFA)
An emphasis in Art and Technology allows students to focus on the creative use, misuse, and investigation of technology in an art-making practice.
Museums in the New Mediascape
This book explores questions about the museum as media from a number of different disciplines and shows that across museums and the study of them, the cultural logic is changing.
Nicole Carpenter
Senior reporter at Polygon.
Activating AbTeC Island
AbTeC Island is an Aboriginally determined research-creation network whose goal is to ensure Indigenous presence in the web pages, online environments, video games, and virtual worlds that comprise cyberspace.
Game Aesthetics: How videogames are transforming contemporary art
Quaranta posits that Game Aesthetics is an important part of Info-Aesthetics, and that his importance is bound up in the history of the new media.
Art contemporain nouveaux médias
This work allows you to discover the most recent trends in the art of new media and provides the keys to understanding and analyzing the work of these resolutely contemporary creators.