Artificial intelligence program presented on television monitors and as video projection.
Showing results for ""undergraduate program""
Art and Technology Studies (Undergraduate Program)
Students will gain access to specialized labs, such as VR, retro, kinetics, electronics, neon, and bio art, to create innovative works according to their own aesthetic visions.
Digital and Interactive Media in the Arts (Minor)
From Netflix to smart phones, digital media is a big part of our lives. This program will help you develop skills in new media.
Integrated Media (BFA)
Integrated Media is an innovative digital and time-based area that encourages an interdisciplinary exploration of media practices.
Computation Arts (BFA)
Explore the intersection of design, art, and technology in a comprehensive, yet flexible program of studies, with the latitude to zero in on and pursue your own interests.
Intermedia (Video, Performance and Electronic Arts) (BFA)
Play with technology. Take it apart. Understand it. Then use it to invent new combinations of artistic content, practice, and presentation across electronic, video or performance media.
New Media (BFA)
Discover your creative potential by learning to fuse emerging technologies with art practice.
Interaction Design Arts (BA Hons)
BA (Hons) Interaction Design Arts is a practice-led, dynamic and exploratory course examining the relationship between people and experiences through experimental technologies and processes.
Creative Computing (BSc Hons)
The BSc Creative Computing is an exciting mix of computing and creative practice set in the context of a world-renowned creative university. You will learn to code, build apps, craft digital experiences, explore machine intelligence and more.
New Media + Sound Arts Major
Focusing on the relationships between arts, new technologies, and critical studies, the New Media + Sound Arts major generates new knowledges, sensations and artistic expressions.
Virtual Reality (BA Hons)
BA (Hons) Virtual Reality offers the chance to design and shape the future of the VR field, giving students the opportunity to test and work with new immersive and interactive tools for film, games, design and remote collaboration.