Live multimedia performance for string quartet, electronic music and panoramic visuals, based on the concept of “graphic sonification”.
Showing results for ""media art""
"Just Art": Contemporary Art After the Art Formerly Known As New Media
Dietz discusses whether or not its valuable to make a distinction between Media Art and Contemporary Art.
Diffractive Art Practices: Computation and the Messy Entanglements between Mainstream Contemporary Art, and New Media Art
"We argue for a new term, diffractive art practices, and suggest that such art practices move beyond the bifurcation of NMA and MCA to partially reconfigure the practices between art, computation and humanities."
Subjective Media: A Historic Context for New Media in Art
Media art has become increasingly widespread in academia, while paradoxically its status and legitimacy as a discipline is an on-going problem.
New Media, Art-Science, and Contemporary Art: Towards a Hybrid Discourse?
Shanken explores what professional artists and theorists have to offer that is special in the context where everyone has access to creative digital tools and platforms.
New Media Art
This book addresses New Media art as a specific art historical movement, focusing not only on technologies and forms but also on thematic content and conceptual strategies.
Media Art Perspectives
Museum practice and art studies respond to the digital challenge.
Media Art History
Platform, conference series and archive for the Histories of Media Art discusses the history of media art within the interdisciplinary and intercultural contexts of the histories of art.
Art and Media
The study programme Art and Media is the only course at the UdK Berlin offering networked artistic teaching in the time-based media.
New Media / New Art
New Art/New Media is a collective of Canadian artists committed to exploring art as a means of relating to places, people, process, and t...
Art and Electronic Media
A timely survey that addresses the relationship between art and electronic technology, including mechanics, light, graphics, robots, virtual reality and the web.