Live multimedia performance for string quartet, electronic music and panoramic visuals, based on the concept of “graphic sonification”.
Showing results for ""exhibition review""
Immersive exhibition ‘Arcadia Earth’ inspires New Yorkers to save the environment
Artist Valentino Vettori brings to life a pop-up exhibition, collaborating with 12 artists to raise positive awareness about climate change, on view till April 2020 in New York City.
Creativity in the digital age: how has the internet affected the art world?
A new exhibition examines the relationship between internet and art from how we view older pieces to how newer visions have been shaped by online tools.
Artistic exploration of space, machine: Refik Anadol in Istanbul
Discover the mesmerizing Istanbul exhibition of Refik Anadol by learning about the history of the media arts and diving into the machine-based visual speculations of the famed artist, respectively.
Identity, memory find expression in new media designer Kadambari Sahu’s multi-sensorial installations
Varghese reviews "Sniffing Out The Differences", installations that privilege the sense of smell to tell stories touching on many themes, from racism to connectedness.
Re-Connecting Art And Science. In Conversation With Victoria Vesna
Contemporary Lynx spoke to Vesna, a media artist and a professor, whose work explores how communication technologies can affect collective behaviour in relation to scientific innovation.
Art in America
Groundbreaking critical insights about contemporary art and culture. Each monthly issue features exhibition reviews, interviews with leading artists, and in-depth essays by critics, curators, and scholars at the forefront of their fields.
How To Write About Contemporary Art
Supplemented by a general bibliography, advice on the use and misuse of grammar, and tips on how to construct your own contemporary art library, "How to Write About Contemporary Art" is the essential handbook for all those interested in communicating about the art of today.
Journal which features coverage of digital media, film, games, photography, television, video, and visual arts, as well as addresses important issues and debates within art history, media studies, visual and cultural studies, and related fields.