Stand-alone device that manages grains of rice. Electronics, rice.
The three founder members of the Society – Alan Sutcliffe, George Mallen and John Lansdown – had been involved with computing and its related concepts for some time. They knew Jasia Reichardt, the curator of Cybernetic Serendipity (1968) and had participated, in or advised, on aspects of the exhibition. Sutcliffe was involved with the Cybernetic Serendipity through his collaboration with composer Peter Zinovieff and Electronic Music Studios (EMS). Mallen was working with the English cybernetician Gordon Pask at Systems Research and assisted on the production of the interactive robotic work Colloquy of Mobiles shown at the exhibition. Although not mentioned in the catalogue credits, Reichardt knew and respected Lansdown, who from 1963, had used computing techniques in architectural design and planning.
The original idea for a society dedicated to the computer arts (which was to become the Computer Arts Society) was instigated by Sutcliffe at the IFIP (International Federation for Information Processing) Congress in August 1968 in Edinburgh. Sutcliffe and Zinovieff had won second prize with ZASP, their piece of computer-composed music. Members of the Congress suggested to Sutcliffe that he might like to convene a meeting of people working in a similar field whilst they were all together at the Congress, as most had not had a chance to meet like-minded persons outside their own team before. Sutcliffe collated the names of interested individuals and the group formed out of this, with the first meetings in London held in a room belonging to University College London, in or near Gower Street in September 1968. Subsequent meetings were often held at the offices of Lansdown's architectural practice (he became the Secretary with Sutcliffe the Chairman and Mallen, Treasurer).
The Computer Arts Society was founded to encourage the creative use of computers and to allow the exchange of information in this area. It was recognised that this was an area where there had been increasing activity, but with little formal publication of methods and results and little communication between artists in different fields (music, visual, performing arts, and so on).
— Source: Computer Arts Society's website
Latest Update: May 18, 2021