Artificial intelligence program presented on television monitors and as video projection.
Code as Creative Medium
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.
"Context Providers" explores the ways in which digital art and culture are challenging and changing the creative process and our ways of constructing meaning.
Curating the Digital
Curators, artists, researchers and computer scientists examine the mutual benefits and challenges posed when working together to support digital art works in their many forms.
Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold.
Digital Art and Meaning
Close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture.
The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.
Electronic Visualisation in Arts and Culture
Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science.
Emergence in Interactive Art
This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience.
Enzyklopädie der Medien, Bd.3
The history of Europe as media history.
Etats seconds brings together works from 1995 through 2008, raising inevitable questions about how to situate this oeuvre in relation to visual art and music.