Live multimedia performance for string quartet, electronic music and panoramic visuals, based on the concept of “graphic sonification”.
The Origins of British Computer Arts 1950-1980
A Computer in the Art Room uncovers and records the history of an artistic practice that is little known and in particular the crucial role played by a number of art schools in fostering cross-disciplinary collaborations which continue to contribute to Britain’s leading role in the education and production of contemporary art. The complexity and rarity of computers during the period meant that any art form based around them was bound to be a specialised branch of art, highly dependent upon support and funding to exist. New frameworks for collaboration between arts and sciences were established during this period evident particularly in academic institutions and artist-led initiatives. A re-organisation of the educational system, an expanded notion of the art object encouraged by the artistic counter-culture of the 1960s and for a brief time, a sympathetic governmental framework enabled art with a techno-scientific basis to flourish particularly within schools of art and design. The field of early British computer arts with its emphasis on craft, materiality, process and interactivity, is a rare example of inter-disciplinary collaboration within modernism.
— Source: publisher’s website
Ensure to confirm that the following bibliographic entries are correct before submitting papers with them. We generate these to help out, however we cannot guarantee that they are correct in all cases.