Code as Creative Medium

A Handbook for Computational Art and Design

Cover for "Code as Creative Medium"

Description

This book is an essential resource for arts educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both historic and contemporary projects. These are enriched by more than 170 illustrations of creative work and a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

The book first offers a collection of syllabus modules, each built around an open-ended assignment or prompt, and all tested, adapted, or observed by the authors over twenty years of practice and teaching. Examples have been selected for their explicability and for their representation of varied approaches. The book then presents brief programming exercises relevant to artists and designers, helping readers learn computational techniques to control elementary visual (or in some cases, auditory or textual) patterns and forms. Finally, a diverse group of educators—including Dan Shiffman, Lauren McCarthy, and Taeyoon Choi—discuss the challenges of teaching expressive and critical studio arts through the tools of software development.

— Source: MIT Press

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Year Published
2021
Language
English
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Ensure to confirm that the following bibliographic entries are correct before submitting papers with them. We generate these to help out, however we cannot guarantee that they are correct in all cases.

MLA
Levin, Golan, and Tega Brain. Code as Creative Medium: A Handbook for Computational Art and Design. MIT Press, 2021.
Chicago
Levin, Golan, and Tega Brain. Code as Creative Medium: A Handbook for Computational Art and Design. Cambridge, United States: MIT Press, 2021.
APA
Levin, G., & Brain, T. (2021). Code as Creative Medium: A Handbook for Computational Art and Design. MIT Press.
BibTex
@book{Levin2021Code, publisher = {MIT Press}, address = {Cambridge, United States}, title = {Code as Creative Medium: A Handbook for Computational Art and Design}, author = {Levin, Golan and Brain, Tega}, date = {2021}, year = {2021}, }