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Prosperity II

New Media Arts at the Crossroads
Should new media artists and their (few) institutions seek collaboration and interegration with the museum and gallery art? Should new media as a seperate category, with its own festivals and exhitions, be integrated into the broader "contemporary arts"?
Digital Media and Art: Always Already Complicit?
"Popular writers on new media often tell a story of convergence to some single technological future, but what we are seeing today is a rich diversity of forms of production and critical approaches."
Collecting New Media Art: Just Like Anything Else, Only Different
Dietz explores what it means to collect media art.
Realtime Art Manifesto
"Realtime 3D is the most remarkable new creative technology since oil on canvas. [...] This manifesto is a call-to-arms for creative people to embrace this new medium and start realizing its enormous potential. [...]"
The poetics of urban media surfaces
Manovich explores "what are the historical precedents of urban media surface phenomena and what can we expect in the future?"
Game Aesthetics: How videogames are transforming contemporary art
Quaranta posits that Game Aesthetics is an important part of Info-Aesthetics, and that his importance is bound up in the history of the new media.
New Media Art and the Gallery in the Digital Age
This paper examines some the changes that digital technology has wrought upon conceptions of space, time and culture, and how ‘new media art’ has historically reflected upon these. It suggests that such art might be better represented in institutions such as Tate, which in turn might help them engage with the question of what their own role might be in the digital age.
Ten Myths of Internet Art
This article identifies ten myths about Internet Art, and explains the difficulties museums and others have understanding what it means to make art for the Internet.
Web Work: A History Of Internet Art
"The term 'net.art' is less a coinage than an accident [...] Spreading like a virus among certain interconnected Internet communities, the term was quickly enlisted to describe a variety of everyday activities."
The Art World (and I) Go On Line
Atkins surveys the spread of net.art into the art world: "Future art historians will mark the 1994-95 season as the year the art world went on line."