Ten Myths of Internet Art


, Jan 1, 2002


This article identifies ten myths about Internet Art, and explains the difficulties museums and others have understanding what it means to make art for the Internet. In identifying these common misconceptions, the author offers insight on successful online works, provides inspiration to Internet artists, and explains that geographical location does not measure success when making art for the Internet. The article also mentions that the World Wide Web is only one of the many parts that make up the Internet. Other online protocols include e-mail, peer-to-peer instant messaging, video-conferencing software, MP3 audio files, and text-only environments like MUDs and MOOs. The author concludes his list of myths with the idea that surfing the Internet is not a solitary experience. Online communities and listservers, along with interactive Internet artworks that trace viewers and integrate their actions into respective interfaces, prove that the Internet is a social mechanism.

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Ippolito, Jon. “Ten Myths of Internet Art.” Leonardo, vol. 35, no. 5, MIT Press, Jan. 2002, pp. 485-487+489-498, https://www.jstor.org/stable/1577255.
Ippolito, Jon. “Ten Myths of Internet Art.” Leonardo 35, no. 5 (January 1, 2002): 485-487+489-498. https://www.jstor.org/stable/1577255.
Ippolito, J. (2002). Ten Myths of Internet Art. Leonardo, 35(5), 485-487+489-498. https://www.jstor.org/stable/1577255
@article{Ippolito2002Ten, address = {Cambridge, United States of America}, author = {Ippolito, Jon}, journal = {Leonardo}, number = {5}, year = {2002}, month = {jan 1}, pages = {485--487+489-498}, publisher = {MIT Press}, title = {Ten {Myths} of {Internet} {Art}}, volume = {35}, }