Stand-alone device that manages grains of rice. Electronics, rice.
Digital Art Weekly
November 9, 2018
Think Disney or Pixar led to the rise of 3D animated images? Well, you might need to reconsider the influence of Japanese animes. In the early 1980s, a time when animation was mostly drawn and then digitized, computer graphics artist Yoichiro Kawaguchi (born 1952) was the first to build three-dimensional computer-generated images solely based on algorithms and mathematics. With techniques still up-to-date, he changed the course of image making, introducing notions of volume, movements, and high-definition textures, let’s dig into the work of this remarkable precursor of digital art.
This article was not originally published on this site.
Ensure to confirm that the following bibliographic entries are correct before submitting papers with them. We generate these to help out, however we cannot guarantee that they are correct in all cases.