"This text is written to outline what artists may choose to do on the subject in order to i) simplify our life in the long run, ii) generate income, and iiii) take ownership of the way our work will be presented in the future."
Sometimes, a video game’s museum is more literal, like in Animal Crossing: New Horizons, which has an actual museum to house the things players collect. Information on discovery and life on any particular island is housed in these individual museums; it’s both goal setting and memory keeping. There are many other recent examples, as others have noticed — the small museum of items in Hades, a collection of ancient artifacts in a classic museum in Assassin’s Creed Valhalla, the museum of PlayStation history in Astro’s Playroom. Each of these video games includes a “museum” in the literal sense, but also serves as a museum on a more abstract, macro level.
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