Live multimedia performance for string quartet, electronic music and panoramic visuals, based on the concept of “graphic sonification”.
A personal history of interactive installations - Part 1
Nesci presents key moments and figures that had an impact on him and which helped him form his understanding of the field, rather than aiming for an exhaustive history of the field.
Can works created by AI be considered works of art and who owns copyright?
Nowadays, artificial intelligence is conquering almost all spheres of life, and the higher art industry is no exception.
Some artists found a lifeline selling NFTs. Others worry it’s a trap
Artists are helping other artists to capitalize on the wave of excitement over NFTs, but the biggest beneficiaries may be crypto boosters.
NFT Art Isn't as Groundbreaking as It Seems
According to digital art curators, there's much more to the medium than what you see on NFT marketplaces.
Robot artist gets its first major exhibition — but is it truly creative?
The show will feature "self-portraits" created by a machine with no concept of a self.
Why an Animated Flying Cat With a Pop-Tart Body Sold for Almost $600,000
A fast-growing market for digital art, ephemera and media is marrying the world’s taste for collectibles with cutting-edge technology.
In-game museums are great because all video games are museums
Carpenter argues about how digital renditions of museums, whether representing real ones or imaginary ones, are actually museums.
The Blockbuster Avant-Garde
The immersive experiences of teamLab thrill audiences and break the gallery business model. Do they even need the art world?
The View from Inside
The art world has been reluctant to accept immersive experiences, but their popularity and inventiveness makes them impossible to ignore.
A Short History of Self-Representation in Digital Art
This article examines the lesser-known history of artistic self-representation in digital art, from the beginning of computer art to the present day.